![]() ![]() All small combat ships are armed with at least one forward-facing main gun. Travel-wise, they will use highways to travel between zones where possible, and may use boost engines while dogfighting to help them gain range between strafing runs or if trying to flee. They have less shielding than they have armour but their shields recharge relatively quickly when not being hit. Small combat ships are NPC-piloted fighters from within the Small and Medium ship classes. Boarding being another way in which the player can neutralise and capture capital ships. Picking off fighters or neutralising the capabilities of capital ships that other capital ships are often more efficient at finishing off. Generally speaking, the Skunk fights in the styles of dog-fighter, sniper and/or X-Wings flying over deathstars, erm, around stations. It can also mount a range of missiles that are effective against the above, and at the higher end, also the hulls of capital ships. It can mount main weapons that are effective against small or medium ships and surface elements on capitals or shipyards. The player flies a ship called the Albion Skunk, which is classed as a fighter in X Rebirth and is a small M6 by the standards of earlier games. We owe thanks to w.evans for unleashing lots of info about low attention combat. ![]() The reasons being that it keeps things simple, relates to the combat that the player experiences, and any major differences can be considered valid feedback via the forum. See here for further game engine details.įor the purposes of this guide, the information below describes high attention combat unless noted otherwise. The simplified (AKA "abstracted") low attention combat aims to approximate the outcome of a high attention fight without bringing our computers to a stand-still. The detailed simulation comprises things like drones and missiles flying around, turrets aimed and firing projectiles, and ships manoeuvring against each other. Low attention: An approximation of high attention for distant combat (e.g. High attention: The detailed simulation we see near the player (same or nearby zones). Combat is worked out and represented in two ways depending on where it is taking place in relation to the player: As you may expect, combat in X Rebirth can take place between the player, other ships and or stations. ![]()
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